Mass Effect 3’s Happy Ending Mod Removes the Star Child While we don’t know exactly how Hepler’s ending would have played out (he never got to formally pitch it and has only spoken about it after the fact), this mod at least plays with the basic idea that choosing to destroy the Reapers doesn’t necessarily mean having to sacrifice the Geth and EDI as well. In fact, the Happy Ending mod restores writer Chris Hepler’s original vision for the Crucible, which basically argues that the device was designed to destroy only Reapers and could be used in such a way that would allow most synthetic life in its blast radius to survive. However, that’s not necessarily what happened (or at least it’s not what was always supposed to happen). Described by many fans (including this mod’s creator) as a bit of “space magic,” the original version of the Crucible sometimes felt like a way for the ME team to funnel the game’s epic, choice-based story into a few possible endings. While there are many elements of Mass Effect 3‘s ending that fans ultimately felt were rushed and undercooked, the functionality of the “Crucible” as a plot device has always been a particularly heated point of contention. The Crucible in Mass Effect 3’s Happy Ending Mod Has Been Redesigned to Be Closer to Writer Chris Hepler’s Original Vision Despite a few (relatively minor) production hiccups, though, it’s a simple and surprisingly effective way to see everyone together again. Like most of the other new content in this mod, there’s no getting around the fact that this sequence isn’t an official part of the original game. This modified ending addresses that emotional oversight by showing Shepard and the surviving crew members of the Normandy (including relevant love interests) interacting at a memorial service at the end of the game. While it’s technically possible for Shepard to survive in Mass Effect 3‘s canonical endings, you don’t get to enjoy watching him reunite with his crew or really do much of anything following the game’s controversial conclusions.
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